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VR | AR

Antilatency elevates AR/VR projects with its high-precision tracking, support for limitless multiuser, and customizable tracking areas, designed for effortless integration with all popular hardware and user-friendly operation.
Considering our tracking solutions for your project? We're here to help with purchases and consultations.

Featured VR projects

Our high-precision AR/VR tracking system powers the biggest immersive experiences worldwide allowing unlimited users to interact in spaces of all sizes and shapes up to 10 000 sq.m. From mixed-reality theatre to free-roam training and social VR, Antilatency enables multiuser co-location, full-body 6DoF, and scalable tracking areas.

Blur | XR theatre experience

Blur is a mixed-reality theatre experience that explores this liminal state between life and death, fact and fiction. The production immerses ten audience members in a surreal world, where a performer interacts live with the digital environment of virtual reality. Powered by Antilatency’s low-latency 6DoF tracking and precise object tracking, the experience keeps physical and digital worlds perfectly aligned for every audience member.

The AVRT | VR Training

The AVRT — Adaptive Virtual Reality Training platform is a cutting edge, fully immersive and wireless free-roam VR system. Designed for the training of Emergency Services, Military and High-Risk operatives, in scenarios that may be difficult or prohibitive to simulate otherwise. With Antilatency’s multiuser VR tracking and scalable positional tracking areas, teams train together in synchronized, life-like scenarios.

MUCO | Location based social VR experience

MUCO by Phenomenal Viborg is a solution for location-based social virtual reality experiences, seamlessly allowing visitors to explore new worlds together, just like they would in a physical space, such as a museum or a library. Antilatency’s hardware-agnostic tracking system ensures smooth multiuser navigation and spatially accurate interactions across the entire venue.

The Infinite | Collaborative VR experience

An immersive journey to the International Space Station, inspired by real NASA missions. Space Explorers: The Infinite transports visitors 250 miles above Earth in VR — offering a powerful emotional experience of space exploration, without ever leaving the ground.

Multiuser co-location

Antilatency’s system supports unlimited multiuser co-location, allowing all trackers to share a single coordinate system. This feature enables an unlimited number of users to occupy the same virtual space simultaneously, experiencing a unified and collaborative VR environment.

Whether for training, gaming, or immersive simulations, our technology ensures that every participant enjoys a seamless and synchronized experience.

Precise Object Tracking

Enhance your VR experience with Antilatency’s object tracking capabilities. Our compact trackers can be seamlessly embedded into tools, custom controllers, and other objects. Utilize external triggers with our extension module for even greater interactivity.

The small size of our trackers allows for versatile integration, making it easy to create a dynamic and immersive virtual environment with precise object tracking.

Fullbody even with Standalone Headsets

Achieve full-body tracking with as few as five points using Antilatency’s system. Thanks to onboard data processing, this capability is available even with standalone headsets, ensuring a seamless and immersive VR experience without the need for external processing power

Free Roam area up to 10,000 sq.m.

Enhance your VR projects with our customizable tracking areas, offering the ultimate free roam experience. Our system includes four types of tracking areas, enabling both highly mobile and permanent setup options, perfect for adapting to any space up to 10,000 sq.m.
This versatility allows users to move freely and interact seamlessly, creating immersive, dynamic VR environments.
The pillar tracking area is a kind of vertical environment, optimal for mobile projects with a temporary location.
A tracking area consists of bars with IR markers, soft tiles, and connectors.
Truss Reference Bars are fixed onto the truss using special fasteners.
The IR markers are embedded in the ceiling, wired, and connected to the power supply.
Mobile
Permanent

Hardware agnostic

Tethered and standalone headsets
Antilatency’s system is fully compatible with both tethered and standalone headsets, supporting all popular HMD models on the market. With onboard data processing, our trackers ensure smooth, high-performance VR experiences by offloading tasks from the headset’s processor.

Additionally, our co-location feature allows for the use of different HMD brands and models within the same virtual space, enabling diverse and inclusive VR environments.
PC VR
STANDALONE VR

Modular design

Can act both as a receiver, capturing data from other sockets, and a transmitter, similar to the Tag but without a battery, ensuring versatile and reliable communication.
Wired Socket: The standard option for wired connections, ensuring stable and continuous data transfer for Antilatency tracker.
A battery-powered socket ideal for tracking body parts and objects within VR experiences, offering precise and responsive motion tracking.
An ergonomic 6DoF controller perfect for palm tracking, featuring intuitive grab and drop functions, providing a natural and immersive interaction within VR environments.
Connects to the Universal Radio Socket, allowing the integration of additional components, enhancing functionality with external triggers of buttons or connect additional circuits.
Can act both as a receiver, capturing data from other sockets, and a transmitter, similar to the Tag but without a battery, ensuring versatile and reliable communication.
Wired Socket: The standard option for wired connections, ensuring stable and continuous data transfer for Antilatency tracker.
A battery-powered socket ideal for tracking body parts and objects within VR experiences, offering precise and responsive motion tracking.
An ergonomic 6DoF controller perfect for palm tracking, featuring intuitive grab and drop functions, providing a natural and immersive interaction within VR environments.
Connects to the Universal Radio Socket, allowing the integration of additional components, enhancing functionality with external triggers of buttons or connect additional circuits.

Advanced VR Integration and Development Tools

PC Streaming
Our system natively integrates ALVR and OpenVR (SteamVR), facilitating not only seamless data streaming but also precise synchronization with the host.
Supported protocols
Antilatency's tracking system extends its versatility through support for VRPN and FreeD protocols, broadening the range of software applications that can seamlessly integrate with our technology.
SDK
Developers have access to our SDK, with plugins for Unity, Unreal Engine, and a native C++ API on Windows and Android platforms. The SDK configurator can be used to create a unique Antilatency SDK subset with the necessary components for your project.

Antilatency Developers

The Antilatency Developers portal is a comprehensive hub for developers, offering crucial technical information, software, and tutorials on the Antilatency system, including an innovative SDK configurator.