Precise real-time camera tracking for virtual production

Virtual Production Teaser

Precise real-time camera tracking for virtual production

For Green Screen and LED Walls

Image courtesy of Virtual Star Studios

Image courtesy of World Stage

Marker-based tracking for high precision

An infrared layout made with active IR markers is needed for the tracker to obtain its position in 3D space. The marker-based approach ensures the high accuracy and reliability of the system. Depending on the studio configuration, you can choose a floor or ceiling setup for the IR-markers.

Antilatency software (Alt system) interface

Wireless or wired

The tracker can transfer data using special wireless or wired sockets. The wireless sockets operate using a low-latency 2.4GHz radio protocol at a distance of up to 10 meters. The wired sockets are connected by а USB cable and provide the most reliable connection.

SDK for Unreal Engine, Unity, Aximmetry

The Antilatency SDK comes with plugins for Unreal Engine, Unity and a native C++ and C# API to integrate with any software. All editions of Aximmetry provide native support for the Antilatency tracking system.

Basic Tutorial for Virtual Production

Minimal configuration for camera tracking (1 camera)

Wired configuration

Alt x1
Wired USB Socket x1
Tracking area (floor or ceiling) sold in increments of 10 sq. m

Wireless configuration

Alt x1
HMD Radio Socket x1
Tag x1
Tracking area (floor or ceiling) sold in increments of 10 sq. m
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