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AVRT Adaptive Virtual Reality Training

The AVRT – Adaptive Virtual Reality Training platform is a cutting edge, fully immersive and wireless free-roam VR system. Designed for the training of Emergency Services, Military and High-Risk operatives, in scenarios that may be difficult or prohibitive to simulate otherwise.
The system has been developed in a truly Human-centric way, with feedback from over 5000 Military and Law Enforcement personnel from the UK and beyond.
Law enforcement
VR Training for all Law Enforcement interactions, up to and including the deployment of lethal and less-lethal force. Removing approximation from scenario-based training.
AVRT Military
Removing approximation from military combat training. VR training for Soldiers to train as they fight.
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The AVRT system uses the Antilatency positional tracking system for the external tracking of weapons, headsets and other items in our fully-immersive, free-roam VR simulation system. Antilatency gives us a warehouse-scale tracking solution in a fully portable and scalable solution, allowing us to turn any venue into a training venue, quickly and easily. The system is perfect for our use-cases as we’ve been able to package the weapon trackers to fit standard equipment such as holsters and the exceptional positional tracking provides us with realistic weapon performance.

— Andy Higgs, Sales Director, AVRT — Adaptive Virtual Reality Training

About the experience

The system has been developed in a truly human-centric way, with feedback from over 5,000 military and law enforcement personnel from the UK and beyond.
Integrated real-world weapons and objects, detailed environments, and an extensive library of characters, weapons, and scenarios allow instructors to build training simulations tailored to precise learning outcomes — delivering existing curricula and frameworks right out of the box.
There are no controllers and no buttons to learn. Through natural movements and behaviors, user adaptation time is virtually zero — allowing trainees to focus immediately on the content and the learning.

The setup is highly flexible — training scenarios have been delivered in spaces as small as 3×3 meters and as large as 400 m². Standard environments typically use 10×10 m or 20×10 m layouts, depending on the use case.

The system runs on Meta Quest 3 and HTC Focus Vision headsets, with Antilatency trackers mounted directly onto real equipment, including firearms and Conducted Energy Weapons (CEW). Hand tracking is also supported, further enhancing realism and removing the need for traditional controllers.

First-person and full 3D replays, body positioning, and metrics such as distances and shot placement come together to provide assessment capabilities that go far beyond what traditional training methods can offer.
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