What's new in release 2.1.0?

Meet SDK 2.1.0. We have added a feature to perform real-time calibration of Alt's placement on a HMD and the ability to configure the Bracer’s vibration feedback. From now on you have even more freedom when creating your devices with physical triggers using the Extension Board.

Tracking Alignment library (version 1.0.2)

The new library allows combining positional data from HMD sensors with the data from the Alt tracker in real-time. Using it you can calibrate the placement for the Alt on the HMD and the extrapolation time to get the best VR experience.

Extension Interface library (version 2.0.1)

Take objects from reality into the VR world with this library for the Antilatency Extension Board. Now the HMD Radio Socket can read external triggers from buttons and other additional components.

We’ve created a demonstration model of a fire extinguisher to show you how it works. The body of this device copies that of a the real extinguisher in detail. When you squeeze the model’s handle it pushes the button hidden under it. Through the Extension Board this button's activation is sent to the HMD Radio Socket

Watch the video to learn more:

New Bracer features

Using SDK 2.1.0 you can configure the duration and the intensity of the vibration feedback.

Another significant innovation with the new SDK is that AntilatencyService supports touch panel calibration. When you get the Bracer, it already has a preset value range from 0 to 1 for its touch panel. You can configure this later, if necessary.

Platform support

The new SDK has support for Unity XR, Unreal Engine 4.24.3 and 4.25.4, and UWP (x86, x64, armeabi-v7a, arm64-v8a). In addition, we have released the Unity packages for Unity 2018.x and 2019.x.

Unity samples moved to GitHub

Additional Unity packages were removed from this SDK. Now you can find them on the Antilatency GitHub page:

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