Meet SDK 2.1.0. We have added a feature to perform real-time calibration of Alt's placement on a HMD and the ability to configure the Bracer’s vibration feedback. From now on you have even more freedom when creating your devices with physical triggers using the Extension Board.
The new library allows combining positional data from HMD sensors with the data from the Alt tracker in real-time. Using it you can calibrate the placement for the Alt on the HMD and the extrapolation time to get the best VR experience.
Take objects from reality into the VR world with this library for the Antilatency Extension Board. Now the HMD Radio Socket can read external triggers from buttons and other additional components.
We’ve created a demonstration model of a fire extinguisher to show you how it works. The body of this device copies that of a the real extinguisher in detail. When you squeeze the model’s handle it pushes the button hidden under it. Through the Extension Board this button's activation is sent to the HMD Radio Socket
Watch the video to learn more:
Using SDK 2.1.0 you can configure the duration and the intensity of the vibration feedback.
Another significant innovation with the new SDK is that AntilatencyService supports touch panel calibration. When you get the Bracer, it already has a preset value range from 0 to 1 for its touch panel. You can configure this later, if necessary.
The new SDK has support for Unity XR, Unreal Engine 4.24.3 and 4.25.4, and UWP (x86, x64, armeabi-v7a, arm64-v8a). In addition, we have released the Unity packages for Unity 2018.x and 2019.x.
Additional Unity packages were removed from this SDK. Now you can find them on the Antilatency GitHub page:
Push the button below to download the latest SDK version