A hardware module that can track its location in any environment
and under a wide variety of lighting conditions.
It is small, but extremely effective.
12 g 20x16x16 mm
2ms hardware latency 2000 position measurements per second 240⁰ field of view Onboard processing Wireless data transfer
Reference bars with floor mats
We use active infrared markers placed on reference bars
to create a tracking area. It helps the tracker determine its
position within the environment. We cover the area with a
foam floor to prevent undesirable shifts.
Our Devkit includes tracking area up to 3x3 sq.m. If you
need a bigger tracking area you can buy two devkits
and we will provide you with instructions on how to scale it.
The Socket is a special connector. It connects the tracker to
HMD or object and helps transfer data to the host. It has a
micro USB connection, so you can use it with a wide variety of hardware.
SDK for Unity & Unreal
The Antilatency software was developed to easily integrate it to
the whole ecosystem. We have plugins for all popular game engines
and native C++ SDK for non AR/VR applications.